![]() ![]() tell you if it successfully created the path (if it doesn’t, something might be blocking the way between the npc and the destination point). ![]() PathfindingService use smart system to create a path using waypoints from the starting point to the ending point for your npc. The scale factor does impact engine behavior in one way: The scale factor of a model will be applied to joint offsets of animations played on an AnimationController under that model, so that animated rigs will correctly play back animations even when scaled.You can use PathfindingService to achieve that. Avoiding floating point drift is the motivation for having a Scale To function instead of a Scale By function. This means that calling ScaleTo(x) followed by ScaleTo(1) will get you back exactly the original configuration of the model with no floating point drift. Within a given session, the model will cache the precise original size information of the descendant Instances after the first Model/ScaleTo call. It is used for content authoring and scripting purposes to remember how the model has been scaled relative to its original size. The current scale factor does not directly impact the size of Instances under the model. This function returns the current canonical scale factor of the model. Models contain a persistent canonical scale factor, which starts out at 1 for newly created models and changes as the model is scaled by calling Model/ScaleTo.
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